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Animation trigger refactoring. BAYAN.
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#nullable enable
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using System.Threading.Tasks;
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using Castle.Core.Internal;
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using Kruzya.TelegramBot.Core.Data;
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using Kruzya.TelegramBot.Core.Extensions;
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using Telegram.Bot;
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namespace West.TelegramBot.ChatManagement.Handler.Fun
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{
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public abstract class AbstractAnimationReply : ManagementHandler
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{
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protected abstract string GetAnimationName();
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protected async Task HandleSetAnimation()
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{
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var animation = Message?.ReplyToMessage?.Animation;
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if (await CanPunish() || animation == null) return;
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var animationFileOption = await GetAnimationFileOption();
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animationFileOption.SetValue(animation.FileId);
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Db.MarkAsModified(animationFileOption);
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}
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protected async Task<bool> HandleAnimation(int? replyToMessageId = null)
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{
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var anumationFileId = (await GetAnimationFileOption()).GetValue(string.Empty);
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if (anumationFileId.IsNullOrEmpty()) return false;
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await Bot.SendAnimationAsync(Chat.Id, anumationFileId,
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replyToMessageId: replyToMessageId ?? Message?.MessageId);
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return true;
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}
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private async Task<BotUserValue> GetAnimationFileOption()
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{
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return await Db.UserValues.FindOrCreateOption(Chat.Id, $"{GetAnimationName()}File");
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}
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protected AbstractAnimationReply(CoreContext db) : base(db) {}
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}
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}
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